The output of a studio, the rhythm of a subscription. No proposals, no scope negotiations — just great work in a queue.
Snippets, experiments, shipped work — one bar across all of it.
Two ways to work together. No proposals, no scope negotiations.
Try me before you commit.
A single production-ready motion piece. No subscription, no commitment — a low-risk way to see how I work before we talk about anything ongoing.
My full capacity, pointed at your brand.
An unlimited request queue with one request active at a time. As soon as one piece is done, the next one starts — you get my full attention, not a share of it.
I take a limited number of clients at a time.
You own every file. Pro's turnaround begins when a request becomes active, not when it's queued.
Agency or one-off project work?
Drop as many requests as you like into your queue — one board, no scoping calls. Prioritize them however you want.
I work on your active request(s) and send updates as they come. Revise until it's right — the piece isn't done until you're happy.
You get production-ready files. The moment one request is delivered, I pull the next item off your queue. No gaps, no waiting.
You get a queue, not a quote. Add as many requests as you want, ordered however you like. I work one at a time, and the moment one is approved I pull the next off the top. You always know what I'm on and what's next — no scoping calls, no estimates, no negotiating each piece.
One motion piece scoped to a single final deliverable — one animation, one edit, one graphics pass. A campaign isn't one request; it's several, and I'll help you split it into a queue that actually moves. If a brief is really three requests in a trench coat, I'll say so before starting, not after.
Starter is 7–10 business days from kickoff. Pro is 3–5 business days per request, counted from when a request becomes active — not when you add it to the queue. Add ten requests on day one and the 3–5 days applies to whichever one I'm actively building. Heavy 3D or Notch work can run longer; I'll tell you the estimate before it goes active, never after the deadline.
Starter includes 2 rounds. Pro includes unlimited revisions within the original scope of the request — the queue regulates scope, not a round counter. A request isn't done until you approve it.
In scope: product animation, UI/UX motion and app demos, logo reveals and brand bumpers, motion explainers, looping visuals, social cut-downs, kinetic typography, title and lower-third systems, animated key art, motion data visualization, and 3D or Notch-based visuals for product and event work.
Not in scope: live-action production, rigged character animation and long-form 3D, long-form video editing, and brand strategy / naming / logo design / copywriting. If a request lands in one of these, I'll tell you within a day and either scope an alternative or point you to someone better suited.
Yes — included on both tiers, alongside final delivery. You're not locked into me to make a small change two years from now.
Yes. Pro is month-to-month with no lock-in — pause or cancel whenever, and you keep access through the end of your billing cycle. Starter is a single one-off payment with nothing to cancel.
Because the work is creative and starts immediately, subscription payments and started projects aren't refundable. If something's gone wrong, tell me early — I'd far rather fix the work or pause your plan than have you feel stuck.
A small number, deliberately. One active request at a time per client is what makes 3–5 day turnaround real rather than aspirational, and that math only works with a capped roster. When Pro is full there's a waitlist — and Starter clients get first call on the next open slot.
A mid-level motion designer costs more than Pro once you count salary, benefits, software, and the months where there isn't enough work to fill. An agency costs more per piece and adds a layer between you and the person animating. Pro is a senior motion partner at a predictable monthly number, with no scoping calls and no minimum commitment.
More questions? See the full FAQ →
No pitch, no pressure — grab a time and we'll figure out the right fit.